Creature Design and Keyframes in Zbrush and Blender
Covered in this tutorial: We will begin by gathering reference, then sculpting and polypainting our creature based off our prompt and combining a handful of animals. After we will export to Blender where we will create a simple set up in order to quickly generate multiple keyframes of our character. Then we will finalize our images in Photoshop. This is a narrated tutorial (over 4 hours) where we go over every step needed to create the 6 keyframes shown.
Videos: 1. Intro/Reference/Brushes 2. Head & Torso Sculpting 3. Arm & Leg Sculpting 4. Detailing & Teeth 5. Zremesh/UVmaster/Polypainting 6. Blender frames 1-6 7. Photoshop frames 1-6
Programs Used: Zbrush, Blender, Photoshop (technically you could use Blender to sculpt although this is not covered)
Made for beginners and intermediate artists. Basic knowledge of Zbrush/Blender/Photoshop recommended, project files not included.
Video speed ranges from real time to time lapse.
Thanks and take care!!!