Profile PictureBruce Conners

Creature Design and Keyframes in Zbrush and Blender

$25.99
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Covered in this tutorial: We will begin by gathering reference, then sculpting and polypainting our creature based off our prompt and combining a handful of animals. After we will export to Blender where we will create a simple set up in order to quickly generate multiple keyframes of our character. Then we will finalize our images in Photoshop. This is a narrated tutorial (over 4 hours) where we go over every step needed to create the 6 keyframes shown.

Videos:  1. Intro/Reference/Brushes   2. Head & Torso Sculpting  3. Arm & Leg Sculpting  4. Detailing & Teeth  5. Zremesh/UVmaster/Polypainting   6. Blender frames 1-6  7. Photoshop frames 1-6        

Programs Used: Zbrush, Blender, Photoshop (technically you could use Blender to sculpt although this is not covered)

Made for beginners and intermediate artists. Basic knowledge of Zbrush/Blender/Photoshop recommended, project files not included.

Video speed ranges from real time to time lapse.

Thanks and take care!!!      

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$25.99

Creature Design and Keyframes in Zbrush and Blender

0 ratings
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